Click on the picture
Sledding is a real example of how a
ramp works.
Click here to see a traditional
experiment.
Interesting links about motion
This is how we made
our Movie and what we learned from the
experiment. We have our classmates
signal and photograph our experiment. A girl is signaling
the sledders to go down the hill. But only one sled at a
time. We don't want to run into each other. A kid is pushing a
sled with his friend. This is what happened
after they pushed the sled. The two people that
were up at the top of the hill, now are at the bottom of the
hill. It isn't easy to get from the top to the bottom of the
hill. If you give it push, it will go down the hill because
the hill is like a ramp. If you don't push the sled, it will
stay at the top of the hill. Fiction slows the sled down at
the bottom of the hill. The signal person is
signaling the sledders. "Don't go down the hill yet." The
sledders stop at the top of the hill because they are
waiting for the colored flowers to be raised. Flowers up
means go. Flowers down means stop. We had a lot of fun
doing this ramp experiment. These are all our animal friends
that rode on different sleds with us. Todd and 'Owney The
Traveling Dog' are in the front. 'Mrs. Smith's Grade 1
Traveling Bear' is in the middle and their Weather Bear is
the white bear. Our Dirego bear is in the back.
DIRIGO (I lead) is the Maine state
motto.
The kids who were pushing fell down because they pushed to
get the sled to move down the hill.
Maine Learning Results -
Science and Technology
I. Motion
Students will understand the motion of objects and how forces can
change that motion.
1. Develop a variety of ways to describe the motion of an object
2. Demonstrate that the motion an object can be
changed.
K Scientific Reasoning
Students will learn to formulate and justify ideas and to make
informed decisions.
3.Make observations
5.Use various forms of simple logic
6.Discover relationships and patterns.
L. Communication
Students will communicate effectively in the application of science
and technology.
1. Describe and compare things in terms of number, shape, texture,
size weight, color, and behavior.
4. Explain problem-solving processes using verbal, pictorial and
written methods.
6. Use objects and pictures to represent scientific and technological
ideas.